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Archive for the ‘code’ Category

Students to get free XNA, VS2008, and more!

Wednesday, February 20th, 2008

Yep, seriously folks. Students across the world will soon be able to get their grubby little mits on XNA 2.0, Visual Studio 2008 (professional), Windows Server 2003, and Microsoft Expression Studio all completely free! They call it DreamSpark!

Currently rolling out across the US, UK, Canada, China and most of Europe, all you need to do is sign in, get yourself verified as a student (the system is linked to organisations that can confirm status), and then download away!

Almost too good to be true really. More information here (including an interview with Mr. Gates).

6 Comments

Why you should use XNA

Tuesday, January 22nd, 2008

Some chap called Doolwind has written a nice “Why you should use XNA” handy guide for all you folks still trapped in boring old DirectX land (that’s like, soooo 2006).

It’s all most interesting and there’s even a couple of links in there to get you going.

An alternative way to get a list of reasons “why you should use XNA”, is to simply start a thread in the forums on how much you hate XNA - that’ll annoy the hell out of Chris and you’ll probably end up with a response of biblical proportions about how amazing it is, featuring lots of unhappy smileys for your lack of faith.

Read the full post here!

2 Comments

XNA 2: XNA HARDER…

Thursday, December 13th, 2007

… is Out Now!

If you’re using XNA you can now upgrade FOR FREE to the newer, more spangly version. Assuming you’re not too scared that doing so will screw up your current project like me, that is.

Here’s a list of the new stuff to tinker with and enjoy.

Making your first DirectX game!

Tuesday, October 23rd, 2007

Part 2 of Nickenstien’s on-going tutorial on how to write your first DirectX game has been posted here on CGEmpire.

Nickenstien says, “The intention of this tutorial is to take beginner programmers through the stages of setting up a project and walking them through the basics of creating a re-usable game engine, and then creating a little arcade game with it.”

Ultimately, the game produced will be a simple vertically scrolling shoot-em-up in the spirit of games such as Xenon2: Megablast.

Read part 1, here!
Read part 2, here!

37 Comments