As everyone knows, the Indie Trade is something of a mixed bag. While the mainstream guys are all pretty much 100% focusing on games that involve Space Marines and explosions, indie developers like to spread the net a little further, primarily by making Match-3 clones, crummy flash 10 minute nonsense or potentially-quite-good but horrifically unpolished 1997-quality 3D masterpieces filled with people with angular faces…
Wired’s Clive Thompson has penned an interesting little article all about “woo, check out these Indie Games, aren’t they simply scrummy?”
“Two years ago, the number of people making genuinely polished indie games was pretty small, numbering in the dozens or scores. A single columnist could reasonably hope to sample the year’s offerings and make some picks.
But in the last two years, things have blown up spectacularly. There are now hundreds and hundreds of superb indie games coming out every year…”
It’s an interesting read, although I remain perpetually unimpressed with what’s coming out of the Indie scene. I’m yet to play a single Indie game that’s anything other than a pleasant distraction; in all honesty, they tend to leave me feeling like I’m wasting valuable gaming time — why would I piss about with some hacked-together arse-ugly little independent game when I haven’t finished Super Mario Galaxy, yet?
I’m convinced the problem is largely to do with plot and storytelling. As Portal showed you didn’t need an insane amount of resources to tell 2007’s most gripping story; just a knack for writing and a text-to-speech generator. Alright, so they got in professional writers and voice talent, but there’s nothing in Portal’s plot that couldn’t be achieved by an Independent Studio…
Someone please prove me wrong. Someone tell me an Indie has crafted a game that’s anything other than mindless action. Someone point me towards Indie Gaming’s Blair Witch Project, in which cashflow didn’t get in the way of a great (alright, ‘marginally above average’…) story.
So here’s the challenge for 2008, Independent Developers: we’ve got the tools and the talent to make technically great games. Now let’s inject a little character into them and make them worth playing…