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Archive for the ‘Wii’ Category

Mayhem in Virtual Console Land!

Wednesday, October 22nd, 2008

Well, he’s not quite Clyde Radcliffe but he’s a definitely up there!

Yep, ‘Mayhem in Monsterland’ returns as one of the greatest C64 achievements wangles its way onto the Wii by way of the Virtual Console.

How John and Steve Rowlands managed to create this slick NES-style platformer on the Commodore 64 is anybody’s guess, but it served as a fitting tribute to the machine which was, by 1993, wobbling on its last legs. But now, thanks to the Wii, for a meagre 500 points (roughly £3.50) you can once again enjoy this little gem on a telly where it belongs.

Read the original Commodore Force (Zzap! 64) review here!

2 Comments

The Bestest News Ever (sort of)

Thursday, October 2nd, 2008

Fabulous news, everyone. At some point during 2009, we can expect to be playing the sequel to one of the most controversially polarising games of all time. Its reviews ranged from reasonably high

Okay, so it doesn’t win the award for most action-packed adventure on Wii, but it is a beautiful, innovative and very different kettle of fish. A breathtaking experience.

NGamer UK, 88%

…to embarassingly low…

soothing and relaxing but it lacks a crucial element: fun.

GamePro, 25%

…but frankly, the low reviews were all wrong. It’s completely amazing, the sequel is definitely going to be amazing, it is (of course) Endless Ocean 2!


Swim with whales in Endless Ocean! Wow!

Check out Nintendo’s forthcoming line-up on Eurogamer here!

2 Comments

More Accurate Wii-ing

Monday, July 14th, 2008

As you know, CGEmpire is the go to place for impartial games industry coverage.

We bring you (Wii!!!) regular and unbiased coverage from all (Wii!!!) platforms, because we hate fanboys and people who (Wii!!!) go on about one console like it’s the only important (Wii!!!) thing in the world.

Okay. We try! We really do! Just it’s so damn hard when Nintendo keeps pulling things like these out of their hats!

Introducing:


Wiiiii!

What is it? Well as all us Wii fans know, the Wii Remote, whilst being an extremely fun way to interact with the game, is a little bit of a fudge. It’s not terribly accurate — as all the Wii naysayers are quick to point this out — and is more a way to make you feel involved with the game than to provide accurate movement of your arms in-game.

Well no more!

Taken from Nintendo’s website:

Nintendo’s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion.

Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone.

Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.

So there you have it! Super ‘triffic!

10 Comments

Mario Kart in “quite good” shocker!

Thursday, March 20th, 2008

Well yes, obviously that’s not very shocking at all really - if there is any certainty in life it’s that any incarnation of Mario or Mario Kart will be at least ‘pretty cool’.

So the question really comes down to is it ‘good’, ‘really good’, or ‘pant-wettingly good’?

Well, on the one hand there’s the addition of motorbikes and stunts which, well actually considering that one of Luigi’s karts looked like a vacuum cleaner on the DS version isn’t that big a deal at all. Stunts? That seems a little un-Mario Kart-y but apparently it’s all just a bit silly and fun and doesn’t break anything at all, really.

What is brilliant, is the inclusion of the utterly pointless circular Wii remote holder - sometimes referred to as a ’steering wheel’. As Eurogamer say, “you can play the game just as well by holding the ends of the remote and steering”. So what’s the point? Well, as they go on to say:

But that doesn’t take into account Nintendo’s incredible ability to mould plastic in such a way that it inspires feelings of happiness as soon as you pick it up. The Wii Wheel is ergonomically brilliant, satisfyingly solid and adorably chunky. There’s a big fat B button extension underneath for hopping into a slide (or using an item if you opted for the mum-friendly auto-slide control scheme) which is much nicer than using the naked controller. You have a firmer grip, too. It doesn’t actually do anything - and yet, using it changes everything.

Yep, that sounds like our Nintendo and Mario Kart alright - was there really any doubt? Start your engines on 11th April.

Read Eurogamer’s review!

2 Comments

House of the Dead 2&3 on Wii, non-updateulated!

Monday, March 3rd, 2008

Ah, silly first-person zappy zappy games - it’s sort of what the little Wii remote thing was designed for.

Bless SEGA then for brushing the dust off their House of the Dead sequels, making them run on Wii, and doing absolutely nothing about the slightly-ropey-by-today’s-standards graphics. But then that’s how we like them - chunky and a bit stupid-looking.

In other good news, it’s not two separate releases - both games have been squidged onto the same disc, which is quite nice of them, and apparently they work with that Wii Zapper thingy that’s basically a big plastic gun-shaped holder for your Wii remote.

While you’re waiting until 28th March (which isn’t all that long at all), you can have a nosey at the screenshots here. Although don rose-tinted spectacles first!

4 Comments

Commodore 64 play, virtually

Thursday, February 21st, 2008

Later this year, via the Virtual Console, we’ll be able to play classic C64 games on Nintendo Wii!

There may be little to no chance of ever seeing an HD remake of Myth: History in the Making, or Splat! but at least we’ll soon be able to play them in our living rooms in all their original glory!

Of course, insta-loading kind of ruins the C64-vibe - presumably the loading screens will disappear into the ether too, but then you can’t have everything. Nor will you be able to have all the C64 games you loved unless you have money trees growing in your back garden, as it would seem that Nintendo will be charging 500 points per game (that’s about £3.70).

Having said that, I’d pay £3.70 to play Splat! from my sofa. Next up: Proper Atari joystick for the Wii please!

More info here!

11 Comments