A nice friendly community for Amateur, Independent, Freelance, Student, Hobby, and Commercial Game Developers alike
Featured Member Blog: MashPotato
Have a read of CGEmpire members' personal blogs. They're good and that!
Home
Forum
Gallery
Member Blogs
Articles
Shop
About

Archive for the ‘XBox360’ Category

Fable 2: Best pub sign ever

Tuesday, August 26th, 2008

Well, we’ve been rather looking forward to this game ever since we found out about the pet dog. And then there was the lovely sunset screenshot that all looked rather spiffing. But all those things are looking set to be eclipsed by the magnificence of this town pub:

Introducing…

The Cow and Corset!

Truth be told, I’m not certain whether it’s amazing or slightly alarming in the same way that the Orangina advert with the erotically dancing deer and octopus was.

In other news, Fable 2 also offically has slightly scary monsters

…so I’ll be sticking to the towns and playing with my dog, thanks!

3 Comments

No little silver guy in new Zoids game

Wednesday, May 14th, 2008

After the recent success of LEGO-themed games (and with LEGO Indy and LEGO Batman just around the corner) I couldn’t help but get slightly excited about hearing of an upcoming ZOIDS game (For XBox360 no less)!

Imagine it! Goodie blue ZOIDS marching against the unstoppable forces of the evil red ZOIDS with the battery powered really big and impressive ones that your mates owned (and you were really jealous of because you only had the slightly smaller wind up versions) leading the charge. Assembling new ZOIDS from the wreckage on the battlefield as you go, little gold and silver plastic people at the helm… crickey, it’d be completely awesome.

Picture the crushing disappointment as I discover that not only was the amazingly simple plot mechanic of good blue ZOIDS vs. evil red ZOIDS a feature of the European toys only, there’s been a whole new range of ZOIDS in the meantime and it’s all gone a bit gung-ho we’re trying to be serious-ey and therefore, a bit rubbish.

It’s all “The Guylos Empire” (rubbish name) versus “The Republic of Helic” (also rubbish) now.

This is GORE, The Lord Protector of the Blue ZOIDS. He’s not in the new game. Instead we have the likes of…

…D-Bison of the Helic Republic (rubbish name). Look, it’s all weathered and rusty like it’s an actual machine or something instead of a little plastic toy. Boo!

2 Comments

Pandemic announce fancypants LOTR game!

Thursday, May 8th, 2008

It’s called “The Lord of the Rings: Conquest”, and it’s basically a new Star Wars: Battlefront game with all the Star Wars-y bits taken out, orcs and elves thrown in, and the name changed. Sound exciting? No? That’s probably because I’ve made it sound a bit naff whereas IGN made it sound really really cool.


Woo! Looks nice!

Apparently you’ll be able to choose to play any battle from the books and films (as well as some completely made up ones) and fight as pretty much any role. So be an elf archer defending Helm’s Deep, for example. Sweet, eh? Still no? Oh heck, I’ll just quote a bit of what Eurogamer said instead, and then you can pop over to IGN and read all about it properly.

The best bit about The Lord of the Rings: Conquest is that it lets you be almost everyone from Middle-Earth, including the baddies. You can expect to be Cave-trolls, Oliphaunts, Ents, Balrogs, and even the Witch King, Saruman and Sauron himself.

There is an entire evil campaign waiting to be unlocked after you finish the good story, and it begins with you as a Ringwraith capturing Frodo and delivering the Ring to Sauron.

You can play both campaigns with up to four friends online or in split-screen, or just hop into eight-player competitive battles.

Oh, and it’s for PC, PS3, and XBox360.

Proper article at IGN.

6 Comments

Capcom deliver 3D game character masterclass

Thursday, May 1st, 2008

What a challenge! How do you turn some of the most iconic and well-designed videogame characters of all time into 3D equivalents without compromising the style?

Capcom show us how:


Stylish!


Facial Animation!


Dramatic!

Yep, it all just goes to prove that it’s not the size of the tool it’s how you wield it. All we’ve got here are polygons, normal maps, some textures, and lighting - just like every other PS3 and XBox360 game - but with an added extra pinch of talent. Actually, lots of talent.

Source: Eurogamer

9 Comments

More Breakout Clones on the way, then…

Thursday, February 21st, 2008

Microsoft have announced that they’re opening up Xbox360 to User Generated Content, which presumably means more dross than you can shake a stick at.

Expect to sift through no end of rubbishy Breakout clones and an over-abundance of cornflower blue, all in an attempt to find the occasional gem.

Like bobbing for apples in a bucket of raw sewage. Can’t wait.

Press Release!

10 Comments

“Upskirt bullet-time bum zooms”

Thursday, January 24th, 2008

I don’t know why I bought Devil May Cry on the PS2 when it came out.

Because if there’s one thing that annoys me - and I mean really annoys me - in games, it’s the fixed-point camera system. You know the one, where the camera flicks to a stupid ‘arty’ perspective at inopportune moments that completely disorientates you and usually results in having to dispatch enemies who are now off the screen.

It annoyed me in the original Alone in the Dark (although that I forgave because rendering about 100 polygons was basically the machine’s limit, and all the backgrounds were hand-drawn) and it’s annoyed me ever since.

It’s why I never got into the Resident Evil games despite being told over and over how great they were.

But for some reason I bought Devil May Cry, and for some reason the perspective changing stupid camera system didn’t annoy me at all. If I was a proper journalist or games commentator I could probably make some sort of hypothesis about that, but unfortunately I’m not so I can’t.

Anyway the point is, that the original Devil May Cry was amazing and an utter blast from the joyous start to the proper videogame ending, “YES! That’s what all final boss battles should be like!”, etc. I’ve not played the sequel, or the sequel’s sequel but I’ve been told they’re more or less the same.

But now we’ve got number 4, and this time it’s on XBox360 and PS3 which means even more ridiculously good-looking graphics rendered from a fixed perspective. And I think it’s about time I got back into the series. Yes, the game looks like it’s been well and truly designed for adolescent teenage boys - as Eurogamer puts it:

it’s also the quiet comprehension that Devil May Cry 4 is an incredibly adolescent game. I sort of don’t want that to sound as pejorative as it does, but hell, this is such a teenage boy fantasy that it is, at times, flesh-cringing in its audacity. The moment when female executive of the Holy Knights, Gloria, shows up on a snowy bridge wearing a strip of cling-film is astonishing. She’s made of Japanese gelatinous lady-physics (you know the kind of hyper-elastic bounce I’m talking about) and - I swear to God - there’s a Matrix slow-motion shot up the cleft of her exposed arse. I mean seriously boys, there’s exploitative attitudes towards women and there’s… yeah. Upskirt bullet-time bum zooms.

But in spite of that, the stupidity is kind of what made the first game fun. If you take the “bum zoom” and apply the equivalent to “shooting things and whacking them with an improbably sized sword” then you’d probably get the idea of how stupid, but at the same time amazing the action is.

Read Eurogamer’s first impressions here.

9 Comments

“Get Lost!”, says Eurogamer

Wednesday, January 23rd, 2008

As build-up to the almost inevitably prematurely canned T.V. show Lost increases, Ubisoft are set to release the accompanying videogame on PC, PS3, and XBox360.

Something like this, as was the case with the game of 24, is generally a bit of a mixed bag - the franchise has a tendency to overshadow the actual gameplay. That somehow the pressure to live up to the hype of the series results in somebody somewhere forgetting to insert a fun engaging game in there.

However, all is not Lost. In their preview, Eurogamer reckon that there’s just an outside chance that this might turn out to be pretty good. Maybe not Earth-shatteringly good or anything, but definitely something worth picking up if you’re a fan of the series.

We have yet to be convinced that Lost is going to be the game to relaunch the adventure genre into a glittering new future - but we’re certainly convinced that it isn’t yet another bargain-bin TV tie-in. Sparkling production values and some genuinely thoughtful gameplay decisions, combined with very professional script-writing and a striking narrative, mean that this is shaping up to be a game that Lost fans will enjoy - and others may well find a soft spot for.

Read the full preview here!

21 Comments

Where do we go from here?

Monday, January 7th, 2008

So… I’ve been playing Mass Effect. It’s great - marvelous even. The graphics are pretty damn stunning - the characters, the interiors, the exteriors, all beautiful. Sure, there’s some delay in textures loading and there are the odd pauses when it’s run out of stuff to stream, and the frame rate drops from time to time…

Mass Effect

But for all of those issues, God damn! That’s a nice looking game (Hell, it looks better real-time than rendered stuff used to look a few years back). You can see the production value in the game, and in the manual the credits are 3 pages long (tiny text) and it even says “see game for full credits”.

Mass Effect

However, it would seem that even this incredible gaming slice of Sci-Fi has failed to impress everyone. While the reviews have tended to be very high, it has scored as low as 5.4 in this horribly scathing review. It even gives the graphics 5/10. Five out of ten. Look up at those screenshots again. 5?????

Now when I was a lad, if you got a game that looked pretty amazing at the time (say Last Ninja 2, for example) it became pretty much universally loved and an instant classic. Nowadays, everyone wants to tear everything apart and find faults with it.

Mass Effect

I mean, for all its issues (and it does have quite a few) Mass Effect is spectacular. If that can’t please people then I dread to think what we’d have to do in the future, how long it’d take to develop, and how much it’d have to cost.

A more discerning and intelligent gamer, or spoiled kids who’ll never be pleased?

55 Comments